Set in the year 2089, the narrative is driven by a classic sci-fi "Big Dumb Object" trope.
The game is segmented into several themed zones, each introducing new hazard types and environmental rules. Zone / Room Type Key Features & Mechanics Disc Room
Severely limits the player's vision, forcing them to rely on golden orbs to illuminate hazards. Set in the year 2089, the narrative is
: Creates duplicates of the player, opening up new strategies for puzzle-solving. Set in the year 2089
: A significantly scaled-up version of the map with hyper-aggressive patterns.
: Requires the player to uncover the heavy secrets of the "Star Map" and locate the hidden golden discs.