High-resolution PBR (Physically Based Rendering) textures for sand surfaces, including maps for Albedo, Normal, Roughness, and Displacement.

Based on standard industry naming, this archive likely contains one of the following:

To access the contents, you must use an archive manager that supports the LZMA or LZMA2 compression algorithms, such as 7-Zip (Windows) or Keka (macOS).

Cached data from a particle simulation (like Houdini or Blender) representing moving sand or granular materials.