Call Of Duty World At War ◉

Released in November 2008 by Treyarch , (WaW) is widely regarded as the grittiest and most brutal entry in the franchise. It shifted the series back to World War II after the modern departure of Call of Duty 4 , but with a significantly darker, more mature tone. Campaign: A Dual Perspective of Brutality

: The campaign supported up to four players online or two via split-screen, a first for the main series. Call of Duty World at War

The single-player campaign is split between two primary fronts, focusing on the harrowing final years of the war: Released in November 2008 by Treyarch , (WaW)

: Unlike its predecessor, WaW re-introduced dedicated vehicle missions, including tank battles and airborne gunner segments. The Birth of "Zombies" The single-player campaign is split between two primary

: Players control Private Miller of the U.S. Marines, fighting the Imperial Japanese Army. This campaign is noted for its claustrophobic jungle warfare, Japanese "Banzai" charges, and the use of devastating flamethrowers.

: It was the first title to feature full limb dismemberment and realistic fire effects, emphasizing the "horror" of war rather than just its heroism.