: Think of a class as a "blueprint" for creating objects. For example, a Car class might define properties like Color and methods like Drive() .

: These are blocks of code that perform a specific task and can be reused throughout your program.

: Use if and else to execute code only when certain conditions are met.

Variables act as containers for data. In C#, you must specify the type of data a variable will hold. : For whole numbers (e.g., int age = 25; ). double : For decimal numbers (e.g., double price = 19.99; ). string : For text (e.g., string name = "Alice"; ). bool : For true/false values (e.g., bool isCoding = true; ). 🚦 Step 3: Controlling Program Flow

Before writing code, you need a development environment. The standard choice is , which is a free, professional-grade tool provided by Microsoft. Download and install Visual Studio .

Choose the ".NET desktop development" workload during installation.

: Use operators like && (and), || (or), and ! (not) to build complex conditions. Step 4: Devising Methods and Classes