Instead of passengers acting as static loading bars, this feature introduces a multi-layered AI system where passenger satisfaction, behavioral choices, and environmental factors directly impact the player's reputation and financial success. Key Components:
Harsh braking/accelerating reduces happiness. Comfort Control: Setting the A/C or heat too low/high. Bus.World.Early.Access.part2.rar
Satisfaction isn't just "happy/unhappy." It depends on: Instead of passengers acting as static loading bars,
Every passenger has a randomized profile (Commuter, Tourist, Student, Elderly) affecting their behavior. A tourist might stand up early, while a commuter is impatient about delays. Bus.World.Early.Access.part2.rar
Based on the context of Early Access simulation games, Feature Title: