: Completely reworked with a new 3D model, improved JBeam (deformation) structure, and extensive customization parts.
: Received new body styles (side-door/passenger), reworked interiors, and new "moving van" props.
: Introduced a new way to play by adding "Missions" directly into Freeroam mode. These include: Time Trials and Bus Mode across all maps. Drag Racing on West Coast USA and Gridmap V2. Long Jump challenges on the Utah map. beamng-drive-v0-24-1-1-13408-7z
The simulation’s "soft-body" physics sets it apart from traditional racing games by modeling vehicles as a network of mass points (nodes) and springs (beams).
The 0.24 update series, often called the "2021 Winter Release," moved the game closer to its full release by revamping core systems. : Completely reworked with a new 3D model,
: Every car is an invisible skeleton of thousands of nodes connected by beams. When a beam is stressed beyond its limit, it permanently deforms or snaps, allowing for real-time, emergent damage.
: A massive graphical upgrade that transitioned terrain, roads, and decals on maps like Utah, Jungle Rock Island, and Small Island to PBR materials for realistic lighting and textures. Vehicle Remasters : These include: Time Trials and Bus Mode across all maps
: The 0.24.1 "Content Drop" specifically added the Bruckell Bastion , a modern American muscle car with V6 and V8 engine options. Core Simulation Architecture