: Each color has payoffs for having mostly one basic land type, which can be powerful if you find your lane is open early.
According to the Official Prerelease Guide , every color pair has a "signpost uncommon" that dictates its strategy: Color Pair Strategy Focus Tempo/Aggro using evasive creatures. Blue-Black (UB) Control deck focusing on card advantage and spirit tokens. Black-Red (BR) Firebending Pure aggro with direct damage and fast creatures. Red-Green (RG) 4+ Power Matters Midrange/Ramp using large creatures like Tiger-Dillo. Green-White (GW)
: Due to the presence of powerful "bomb" rares, reviewers on Reddit recommend drafting 6–8 pieces of removal to ensure you can answer late-game threats. avatar
: A flexible blue "Man-o'-War" effect that can bounce any nonland permanent and later become a creature.
If you don't open a "bomb" rare, prioritize these high-performing commons and uncommons identified by reviewers at CoolStuffInc and Reddit : : Each color has payoffs for having mostly
: Avoid splashing a third color unless you have dual lands or specific mana fixing.
: A Dimir (Blue-Black) anchor that generates 1/1 unblockable spirits whenever you draw your second card in a turn. Black-Red (BR) Firebending Pure aggro with direct damage
: Efficient black removal that exiles creatures with a mana value of 3 or greater. Key Two-Color Archetypes