Critics emphasize that communication is the core mechanic of the experience. Unlike traditional co-op games, players are physically separated in a haunted castle and must use in-game walkie-talkies to solve puzzles.
: Players explore the sinister Castle Rock in Antarctica, uncovering the "grim fate" of its former inhabitants. Articles on the topic: "we were here too"
: One player typically sees the puzzle while the other sees the solution, requiring detailed verbal descriptions to progress. Critics emphasize that communication is the core mechanic
: Articles from PC Gamer and TechRaptor note that the lack of NPCs or combat keeps the focus entirely on the partnership. Narrative and Setting Articles on the topic: "we were here too"