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Antiaim.lua

: Rapidly rotates the model's angles to confuse aim-calculation algorithms.

"Anti-aim" works by modifying the player model's orientation to make it harder for enemy aimbots to hit the head. antiaim.lua

: On-screen text or arrows showing where your "fake" head is pointing. ⚠️ Key Technical Concepts Pitch : Controls the vertical angle (looking up or down). Yaw : Controls the horizontal rotation (spinning). Roll : Tilts the camera/model sideways. : Rapidly rotates the model's angles to confuse

: Logic that intercepts the game's CreateMove function to inject custom view angles. antiaim.lua

: Quickly flips the hitbox side to hide the "real" head behind cover. 📝 Script Structure