: Focuses on character-specific events like Lisandre in the church basement and Warren’s arrest.
Detailed scene guides and quest logs for specific versions can be found on : An_Alchemists_Tale_Walkthrough_PDF.7z
: Travel to the eastern woods (right side of the forest) to trigger cut-scenes with Wes and a mysterious green light. : Focuses on character-specific events like Lisandre in
: To trigger the first major quest, walk south from the stairwell. You must then speak to the following characters in the town of Trenar: Sergeant Holden : Located in the barracks. George Stooner : Found by the river in the town center. Cleric Thomas : Located in the church. Shelby Warden : Found by the well on the south side of town. You must then speak to the following characters
: The most recent comprehensive guide covering new updates.
The game begins with a fixed sequence to introduce the mechanics before opening into "Freemode."