Despite being panned by critics for "clunky" controls and a bizarre story, the game has gained a cult following. It felt like a high-budget experimental film—rough around the edges but bursting with ideas that modern games like The Last of Us or Resident Evil eventually refined.

The 2008 reboot of Alone in the Dark was nothing if not ambitious. Developed by Eden Games, it tried to revolutionize the survival horror genre with features that were years ahead of their time:

Instead of a pause menu, Edward Carnby looked inside his jacket. You had to physically combine items like duct tape and spray cans while enemies closed in.