In the (October 2014), the "All Vehicles Excess Fuel Tank" feature introduced a significant change to how ground vehicles handle fuel. Prior to this, fuel tanks were often generalized components, but version 1.43 transitioned them into discrete, calculated modules. Feature Overview
This system has since been refined in subsequent patches, but the 1.43 update remains the foundational moment when fuel tanks moved from abstract health bars to physical, targetable components. Update 1.43 - War Thunder Wiki All Vehicles Excess Fuel Tank v1.3 1.43
: In certain scenarios, these separate fuel tanks can act as a form of secondary armor (often referred to by the community as "fuel tank armor"), where the fuel and tank structure absorb fragments from penetrating shells before they reach critical internal modules. Implementation Details In the (October 2014), the "All Vehicles Excess