Airplane Simulator Script [ Must Read ]
Flight forces change based on the plane's velocity and angle of attack.
For those interested in the physics, here is a simplified look at how I'm handling the drag vector calculation: javascript Airplane Simulator Script
Working on integrated autopilot and auto-takeoff logic using JavaScript. Flight forces change based on the plane's velocity
// Calculate drag based on air particle collision and part vectors const dotProduct = airDirection.dot(partUpVector); const dragForce = dotProduct * surfaceArea * Math.pow(velocity, 2) * airDensity; Use code with caution. Copied to clipboard 2) * airDensity
I'd love to hear your thoughts on how to improve the landing physics! Check out the full tutorial and documentation here for more details on the implementation. #GameDev #FlightSim #RobloxDev #Unity3D #Coding