: Never underestimate "Global Enchantments." Late-game spells can change the climate of the entire map, freezing oceans or turning lush forests into barrens to weaken your opponent's racial bonuses.
Combat takes place on a separate tactical hex map. The most important mechanic to master is . Age-of-Wonders-III--Deluxe-Edition-Repack-Games-Mechanics
Certain units and spells gain bonuses based on your alignment. : Never underestimate "Global Enchantments
Units have a "facing" direction. If you attack a unit from the side or back, you bypass their shield/defense bonuses and deal massive extra damage. Certain units and spells gain bonuses based on
: Your leader's class (e.g., Dreadnought, Theocrat, Archdruid) determines your tech tree and available units more than your race does. A High Elf Dreadnought plays completely differently from a High Elf Theocrat. 2. Tactical Combat: The "Flanking" Meta
Effective play involves using "sticky" units (those with high health or Zone of Control) to lock enemies in place while your mobile units circle around for the kill. 3. The Layered World Map
The game features two distinct layers: the and the Underground .