Adventure Time Card Wars -
: One-time effects that go to the discard pile after use. Draw Extra Cards : Spend an action to draw another card.
: Place these in a lane to provide passive buffs or defenses. Adventure Time Card Wars
: Use tokens or a tracker to set your starting health at 25 points. Basic Gameplay & Turn Structure : One-time effects that go to the discard pile after use
: You receive 2 Actions to spend. You can use these to: Adventure Time Card Wars
: Place them in a lane matching their landscape type.
: Each of the four lanes can typically hold one creature and one building at a time.


