Adventure Time Card Wars -

: One-time effects that go to the discard pile after use. Draw Extra Cards : Spend an action to draw another card.

: Place these in a lane to provide passive buffs or defenses. Adventure Time Card Wars

: Use tokens or a tracker to set your starting health at 25 points. Basic Gameplay & Turn Structure : One-time effects that go to the discard pile after use

: You receive 2 Actions to spend. You can use these to: Adventure Time Card Wars

: Place them in a lane matching their landscape type.

: Each of the four lanes can typically hold one creature and one building at a time.

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