A Home In The Desert - [v0.2b] By Misarmor

Implementing a system that remembers player choices across different game days.

The game utilizes a choice-based visual novel format, where player decisions directly affect relationships and unlock unique character events. 📈 Development and Evolution A Home In The Desert [v0.2b] By Misarmor

From a technical standpoint, the project utilizes common visual novel engines to handle the branching logic required for the simulation aspects. The v0.2b build was significant for: Implementing a system that remembers player choices across