A script at the end of the conveyor belt that detects the part, calculates its Value attribute, and splits or adds it to the shared bank.
In a 2-player tycoon, you need a system that tracks . Unlike solo tycoons, the "Owner" and "Partner" must both have access to the same currency pool or shared proximity prompts.
To keep the "Military" theme, replace standard "cubes" with or Fuel Crate parts. 2 Player Military Tycoon Script Roblox
-- Place this inside a Button model local button = script.Parent local price = 500 local objectToUnlock = game.ServerStorage.MilitaryAssets.Wall_Lv1 local debouncing = false button.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player and not debouncing then local stats = player:FindFirstChild("leaderstats") if stats and stats.Cash.Value >= price then debouncing = true stats.Cash.Value -= price -- Logic to spawn the building objectToUnlock.Parent = workspace.Base1.Buildings button:Destroy() -- Remove button after purchase end end end) Use code with caution. Copied to clipboard
To make the tycoon stand out, you need these three scripted systems: A script at the end of the conveyor
A rack where players can "Buy" tools (swords, guns, grenades). Use Instance.new("Tool") or clone items from ServerStorage into the player's Backpack .
Standard tycoons use a "Touch" event. For a 2-player setup, you want the button to check if either player in the duo has enough money. To keep the "Military" theme, replace standard "cubes"
Use a script to assign players to a specific "Base ID" so the game knows which duo owns which plot. 2. The Shared Button Script