13-developing_dread_through_adversaries.mkv [ RECOMMENDED ]

Constant exposure leads to "horror fatigue." To maintain dread:

If the player cannot kill the threat, every encounter becomes a puzzle of evasion rather than a combat challenge. 13-developing_dread_through_adversaries.mkv

Use body horror or uncanny valley aesthetics to make the adversary a perversion of something familiar. Constant exposure leads to "horror fatigue